

Immediately down you will find a similar jump path boring down into the side of the mountain. Once you get to the Plantation, Jump down to the part by the lake. Liberal use of the Booster 2.0 will be required later on, so try to get used to it and it will make things a lot easier for you. I suggest testing it out and learning the feel before moving on to the next area. It's unwieldy at first, and may require some getting used to. The Booster 2.0 can be used to do the slow diagonal jump of the 0.8 by holding down and left/right while boosting.

This makes life a lot easier, and you'll notice it's a lot more useful than the v0.8 you would have, had you not made the effort. Professor Booster will teleport in if you followed the previous steps. *nerd bonus: this boss is a reference to one of Pixel(the developer)'s older titles. Fight the boss*, then curly will float away from you. Carry her with you for the rest of Waterway. You cannot return to the Waterway once you leave, so don't forget to do this. Examine her a few times, and you will be given the option to leave her. After the water-drain process, Curly will wake up and give you some dialogue. It will give you the option to drain the water in her. (You cannot find the journal unless you check the computer first.) Then go and examine Curly. Look at the bookcase- it contains the journal. Once you get to the door, enter it and it will take you inside the Waterway cabin (great nickname, right?) Sleep on the bed (with curly) and you will regain HP. If you fall down before entering the shack and doing the event in there, Curly's life support will run out, and you cannot salvage her. There's no shame in reloading if you miss, but you will have to do the Waterway again. Thankfully, it's significantly easier than the one in the labyrinth. This jump can be pretty annoying thanks to the water, and you don't have a Booster to save your ass if you miss. Once you reach the midway point of the Waterway (just past the big room of Jellyfish with annoying water currents) you'll reach a small room that contains a one-way gap to the rest of the game, and past that, a shack. Make sure to kill as many as you can before subjecting yourself to currents. Jellyfish bob around in the water in a fixed motion. The main danger here is the spikes, although there is a new Jellyfish enemy here. The next area is the Waterway, which plays around with the screwy water physics good thing you've got that bubble. Oh, and she gave you her overpowered bubble shield that lets you breathe underwater forever.Īlright, now we're cooking with gas. Now she's tethered to you, and you can continue with her. You will be given the option to attach her to the Tow Cable. Curly will be on the floor, everybody walk the dinosaur, so interact with her by pressing the down key.

Think about what you're doing with your life. You will drown (This is normal) and recieve some strange exposition. Once the Core fight is over, a cutscene will happen and the room will fill with water. Once you have the tow cable, talk to Curly. If you haven't taken the booster, you will be able to loot this robot for a tow cable. You'll see some rubble, and a dead, rusted robot. DO NOT APPROACH HER YET, IT WILL TRIGGER THE NEXT SEGMENT.
#Cave story curly dies full#
Once you make it through the robotic doors, follow Curly into the big room full of dead robots. After exiting the labyrinth and escaping with Curly, please continue to enter the giant grey room.
